Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
#232244 07/18/06 09:57 PM
Joined: Jun 2001
Posts: 20,691
Kotex
***
OP Offline
Kotex
***
Joined: Jun 2001
Posts: 20,691
Check out this armor set and weapon... incredible:
http://df.warcry.com/scripts/news/view_news.phtml?site=7&id=56027
Also a small write up about Trade in darkfall:
http://rpgvault.ign.com/articles/719/719331p1.html
Sounds like a pk'ers dream picking off the noobs and taking all the materials they worked so hard for <img src="/~stretch/ubbthreads/images/graemlins/smile.gif" alt="" />


"In the absence of orders, find something and kill it." -Field Marshall Obs
Joined: Jun 2001
Posts: 1,895
Lord of Muffins
**
Offline
Lord of Muffins
**
Joined: Jun 2001
Posts: 1,895
Having people do tradeskills is really the best way to get non-pvp people to play the game. It is one thing that made UO workable as a pker <img src="/~stretch/ubbthreads/images/graemlins/smile.gif" alt="" />


Quidge
LoD-4-Life
Joined: May 2005
Posts: 208
M
Max Offline
Addicted Flamer
***
Offline
Addicted Flamer
***
M
Joined: May 2005
Posts: 208
that screen shot is sick!!!!

Joined: Jun 2001
Posts: 4,207
Kotex
****
Offline
Kotex
****
Joined: Jun 2001
Posts: 4,207
Jesus those trade routes sound like an orgy of pvp goodness.

Joined: Oct 2003
Posts: 3,493
Member
**
Offline
Member
**
Joined: Oct 2003
Posts: 3,493
Those screen shots look awesome!! I like how they are pushing trade skills too.. Pure PVP is great, but by adding big incentives and importance for crafters (essentially PvE players) brings back great UO memories..
If they can find a way to really push players to gather resources and make them worth while DF has a chance to hit it big with both PvE and PvP players alike.

Joined: Jun 2001
Posts: 1,068
LoD Groupie
**
Offline
LoD Groupie
**
Joined: Jun 2001
Posts: 1,068
killing pvp's and pks is cool, but theres just something so satisfying killing pve's that dont want to be killed. I cant put my name on it...oh wait, now I remember, its called...evil.
this game seems to good to be true. I wonder if they will cut any of these features before launch...

Joined: Jul 2003
Posts: 1,366
Member
*
Offline
Member
*
Joined: Jul 2003
Posts: 1,366
I don't think we'll ever get the PK intensity that came with UO again. There weren't many MMOs on the market when UO was out, so everyone played. Now, people who don't want to pvp (or be killable) can decide to not play that type of game.
Hopefully there will be enough sheep though, people will have alt crafters, etc..
But, regardless, no one likes having their town pillaged and razed.

Joined: Jun 2001
Posts: 8,480
Lord of Attention Deficit
**
Offline
Lord of Attention Deficit
**
Joined: Jun 2001
Posts: 8,480
If there is no penalty for killing the innocent than its not pkn. I haven't read to much but hopefully there is. If its just roll around and ganking "blues" and if the established PK that kills 1000 without dyiing there has to be a risk/reward/bounty system ala anti rewards/fame for slaying the pk.


[Linked Image]
Joined: Jun 2001
Posts: 1,068
LoD Groupie
**
Offline
LoD Groupie
**
Joined: Jun 2001
Posts: 1,068
the pvp/pking info is here:
http://rpgvault.ign.com/articles/671/671809p1.html
so, yeah there is. and there is a Buccaneer's Den type place for evils too. my question is, if you are an outlaw- can you still get shit/protection from your guild- members, town, etc.

Joined: Oct 2003
Posts: 21
Super Newbie Flamer
*
Offline
Super Newbie Flamer
*
Joined: Oct 2003
Posts: 21
The game so far looks like a pker's wet dream, when is the damn beta?

Page 1 of 2 1 2

Link Copied to Clipboard
Who's Online Now
0 members (), 227 guests, and 5 robots.
Key: Admin, Global Mod, Mod
Powered by UBB.threads™ PHP Forum Software 7.7.5
(Release build 20201027)
Responsive Width:

PHP: 7.4.33 Page Time: 0.012s Queries: 36 (0.005s) Memory: 11.6431 MB (Peak: 12.8036 MB) Data Comp: Off Server Time: 2025-04-26 07:45:06 UTC
Valid HTML 5 and Valid CSS