Man the scout gun ONLY hits hard if they are at PB range and typically behind you. Realistically any gun at PB range should do signifigant damange. Scouts are fine.
I disagree about engies needing a nerf.. thats the point no solo solider should be able to destroy the "bases defenses" by himself. Again, counter = spy sap sentry backstab engy = gg.
Pyros are definetly a touch over powered, I think their damage is fine with all their guns just think if they are going to give them that kind of damage out put especially at PB range I think they should remove the fire-dot from the pyro.
I'll add you when I get home, you should jump in vent some time man.. last couple of nights we've had 4-5 people every night playing together.. currently we've done mostly solo play since some people are still learning/adjusting to the game but after release we could probably start playing more as a team.
2-shotting soliders with that gun? No fricking way.....its way to OP for all the other pros that the scout gets. Also that scatter gun can do 10% dmg from FAR away (battlement to battlement on 2Forts)....it needs a small tweak (not a "fix")
sentry guns is a fact (you will see this once you play team based matches). Pubs it is one thing, not when you are restricted to 1 class per team or 6v6 matches....
Pyros are close...
but again Ty, if thse are the ONLY three things we are gripping about, it is a damn good game....