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Now it's all about mass building and selecting all/ attack moving.




ahh..well i didn't play more than 2 or 3 months of RA2, but during that time i've never seen anyone win doing that..that would pretty much get you rolled if you weren't at least attempting to use minimal micro...ex: air units that attack inf and air units that atk air, you can ground them and they'll do the vice versa..the good AA were your inf airships which you could ground then became AA, and air to air that was the minimum effectiveness that could land and become good anti inf and shit like that, that made the game pretty good. i guess the 'super units' were kinda imba..but creating them also made a temporary vulnerability to their economy which you could exploit if you keep a close watch on their production during the whole game..which usually ended up in a moderately equal distribution of economy crippling..especially if you could lock down their base so the building can't function that's producing the super unit (whenever you notice a long period of time that a building isn't producing units) and raping their resources.



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