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The Angry Mythbuster
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How much did it cost for those MW2 addon maps on xbox live?

Yeah thats where the PROS play, rofl. More like thats where the suckers play.

EE #330451 11/12/09 07:49 PM
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Originally Posted By: [LoD
EE]
Originally Posted By: Twist
Stop crying about how you losers cant learn to use your opposable thumbs on a controller. The mouse and keyboard are archaic.


Only archaic for those with Parkinson's. If anything, its the other way around, the game pad is archaic when it comes to trying to control movement in a FPS. The game pad is a freaking joke to be honest. I have said it before, you could put a 1st timer on a mouse and keyboard and they would wipe the walls with an above average game pad loser... er I mean user.



Microsoft was releasing an FPS a couple years ago that woulds let you play on PC and xbox at the same time. So it would be mouse vs. gamepad. They were using this as their marketting scheme. To see who would reign supreme.

About 3 months into play testing the feature was cut completely and marketing for the game changed direction. Insiders spilled the beans that PC players would dwarf the gamepad players in every single aspect and it was a major unbalance. So they removed it. I believe the game got cancelled shortly thereafter. Anyone remember the name of this bomb?

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Huh? What MW2 add-on maps are you talking about? They have not released anything yet.

Console is the future of FPS and MW2 is a prime example. If you don't like it, then quit playing FPS games because it's only going to get worse.

The biggest argument I'm hearing other than mouse/keyboard is the cost. PC Gamers are used to getting shit for free.

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Originally Posted By: [LoD
Rainman]
Originally Posted By: [LoD
EE]
Originally Posted By: Twist
Stop crying about how you losers cant learn to use your opposable thumbs on a controller. The mouse and keyboard are archaic.


Only archaic for those with Parkinson's. If anything, its the other way around, the game pad is archaic when it comes to trying to control movement in a FPS. The game pad is a freaking joke to be honest. I have said it before, you could put a 1st timer on a mouse and keyboard and they would wipe the walls with an above average game pad loser... er I mean user.



Microsoft was releasing an FPS a couple years ago that woulds let you play on PC and xbox at the same time. So it would be mouse vs. gamepad. They were using this as their marketting scheme. To see who would reign supreme.

About 3 months into play testing the feature was cut completely and marketing for the game changed direction. Insiders spilled the beans that PC players would dwarf the gamepad players in every single aspect and it was a major unbalance. So they removed it. I believe the game got cancelled shortly thereafter. Anyone remember the name of this bomb?


Who cares? You're missing the point. No one is arguing that a gamepad is better than mouse/keyboard.

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No I'm not missing the point. It has very little to do with console vs PC.

What these companies are doing is sacrificing a high quality of customer service in exchange for gaining profits and\or cutting loses. The same thing every other company out there attempts to do. However, this doesn't always work with the entertainment industry, because they should be listening to their largest and most dedicated customer base. Which isn't console gamers.

The PC FPS market is bigger than the console FPS market. 6 of the top 10 xbox live games for 2008 were FPS games. There combined online population is HALF of how many people are on just steam FPS games right now. That's just steam. That doesn't include the 100's of other FPS games on the PC that are still actively played because of dedicated server support. On the Xbox 360, if the FPS game isn't on the top 20. Good luck finding a match with less than 10 minutes of idle waiting.

The most dedicated customers, the ones who play online every day, and the ones who play competitively in clans. They are the voice for the rest of the gaming world. What game lives or dies is decided by them. Casual gamers don't normally go into the store and pick something off the shelf randomly and make that company profit by random chance. The games that get the shelves are decided upon by the most dedicated of gamers (Why walmart shows up to conventions like E3).

If they don't listen to their most dedicated fan base they will take a loss in the long run. Maybe not now, but maybe when CoD5 or 6 comes along. Why would I want to support a business that is willing to make a quick financial gain this quarter while risking future financial stability. That will likely effect only the employees that we care about, the guys that actually make the game badass behind the scenes. MW2 itself is badass.

BTW lex. I bet if MW3 comes out that they re release dedicated server support and they market it as the holy grail of what will make the next game so great. Since every CoD is exactly the same but 1 slight change, my guess is that will be the surprise for the next release.

If they don't? Then Battlefield Bad Company 2 promises dedicated server support, mod support, and says the game won't be a straight port because the PC version requires features that console players don't take advantage of.

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Customer service is huge for dedicated FPS gamers.

In order to make the game play experience seem more fair than it is with "auto matchmaking" connecting to random servers around the US. A user found out that MW2 doesn't show an accurate representation of your ping when you play online.

We would normally call this shitty customer service, but you find it acceptable. 4 bars means up to 0-100 ping, 3 bars 101-200, 2 bars 201-300, 1 bar is 301+.

Quote:
Someone posted this on the IW forums. I thought you guys should try it. Link to original post here
Navigate to the folder: 'program files\steam\steamapps\common\call of duty modern warfare 2\players' and open the file config_mp.cfg
Change scoresping_interval from 100 to 20, and maxbars from 4 to 10 (10 is the max).
This means that each of the 10 bars represents 20ms, with full green being 20ms or lower, and 1 red being >200ms or higher.
WHAT IT LOOKS LIKE: Screenshot
===============================
The sad truth? You might wanna pound a few beers before you read this:
The host is immediately obvious, he's the guy with 0-20 ping (full green).
I usually connect with about 101-200+ms.
Most people are connected at 200+ms (3 or less bars on normal cfg settings).
On regular cfg settings, 4 bars means up to 0-100 ping, 3 bars 101-200, 2 bars 201-300, 1 bar is 301+.
WHAT PING MEANS: http://www.infinityward.com/forum/viewtopic.php?f=24&t=167264&start=10#p2901306
MORE SHOTS: http://screenshot.xfire.com/screenshot/natural/8b90209382ea1a17cf2a7e42a566ac46eb587fa1.png
http://screenshot.xfire.com/screenshot/natural/bc0d324dcf64cd350c60c9ab57de390cd409c476.png
http://screenshot.xfire.com/screenshot/natural/c8185d74e4270a0f09313601c2ebae7f9442d41c.png

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Quote:
What these companies are doing is sacrificing a high quality of customer service in exchange for gaining profits and\or cutting loses. The same thing every other company out there attempts to do. However, this doesn't always work with the entertainment industry, because they should be listening to their largest and most dedicated customer base. Which isn't console gamers.


Call of Duty 4 sold A LOT more on console than PC. PC gamers are no longer their most dedicated costumer base because most of them are pirates. The number of people who bought the PC version of CoD4 is half as many who actually played it on PC. It's not longer the biggest market for game developers. Even Valve has ventured off into the console market.

Quote:
The most dedicated customers, the ones who play online every day, and the ones who play competitively in clans. They are the voice for the rest of the gaming world. What game lives or dies is decided by them. Casual gamers don't normally go into the store and pick something off the shelf randomly and make that company profit by random chance. The games that get the shelves are decided upon by the most dedicated of gamers (Why walmart shows up to conventions like E3).


I don't know why you consider the hardcore clans to be on PC. What proof do you have? The largest game league is MLG and they are primarily focused on console. A lot of PC leagues have shut down all together, and if you look up the numbers on any gaming league website you will find that there are a lot more console members than PC members.

Quote:
If they don't listen to their most dedicated fan base they will take a loss in the long run. Maybe not now, but maybe when CoD5 or 6 comes along. Why would I want to support a business that is willing to make a quick financial gain this quarter while risking future financial stability. That will likely effect only the employees that we care about, the guys that actually make the game badass behind the scenes. MW2 itself is badass.


You are so wrong about this and it contradicts what you just said before. "What these companies are doing is sacrificing a high quality of customer service in exchange for gaining profits and\or cutting loses." They are making these decisions because they make more money on console, so why is it going to hurt them in long run? Everyone company is leaning the same way.

Quote:
Then Battlefield Bad Company 2 promises dedicated server support, mod support, and says the game won't be a straight port because the PC version requires features that console players don't take advantage of.


I can guarantee you that Bad Company 2 will be ported from the 360 because that's how development is done these days. How early it will be ported over is a different matter though. I can also bet you that the console version sells a lot more than the PC version. I've got a friend working on BC2, so I'll try to get some info on it. I wouldn't be surprised if they don't even have a PC version running yet.

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Originally Posted By: [LoD
Rainman]Customer service is huge for dedicated FPS gamers.

In order to make the game play experience seem more fair than it is with "auto matchmaking" connecting to random servers around the US. A user found out that MW2 doesn't show an accurate representation of your ping when you play online.


Fair? Matchmaking is fair because you can't boost your levels in custom made maps. It prevents everyone from cheating their ranks. It also help prevent hacking, which is a major concern on the PC. So if you want fair, why not use the same hardware as everyone else. Oh wait...that's the console.

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Originally Posted By: [LoD
LeX]
Originally Posted By: [LoD
Rainman]Customer service is huge for dedicated FPS gamers.

In order to make the game play experience seem more fair than it is with "auto matchmaking" connecting to random servers around the US. A user found out that MW2 doesn't show an accurate representation of your ping when you play online.


Fair? Matchmaking is fair because you can't boost your levels in custom made maps. It prevents everyone from cheating their ranks. It also help prevent hacking, which is a major concern on the PC. So if you want fair, why not use the same hardware as everyone else. Oh wait...that's the console.



And WTF is with this level bullshit in a FPS? Since when did Call of Duty become some sort of FPS RPG MMO? Fuck achievments, fuck levels, fuck Xp. Pick a class, pick a weapon load for that class and get to killing. This bullshit of, OMFGZORZ I need to kill 300 more pink panty wearing Germans so I can wear a beret to the officers ball bullshit is stupid beyond belief.

One of my issues with TF2 was the addition of more and more achievements to unlock weapons. Unlocking stuff in a game I paid for is lame. I dont want to have to play to unlock something that should be available to everyone to start off with. So, because a guy can put in 20 hours killing japs writing haiku's in a zero, he deserves a scope more than I do? Bah humbug!

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I wonder what the Boycott MW2 group is playing:

http://steamcommunity.com/groups/BOYCOTTMW2/members

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