http://www.pcgamer.com/2012/05/12/for-th...e-survival-mod/

Actually, it’s miraculous that it functions at all. Having pulled out my own hair dealing with Arma’s sometimes flaky netcode, it’s unbelievable that the game can sustain 500-some AI-controlled zombies and fifty players simultaneously.

Players spawn at one of many pre-set locations with a basic kit: a pistol, flares, some painkillers, some beans, a canteen. Other than that, you’re naked: mapless and compassless in one of gaming’s biggest environments. Food, equipment, and weapons (including custom weapons like a quiet-firing crossbow) can be found around the game world or from killing other players.

If you die, that character is permanently dead. If you exit a server and rejoin another, you’ll resume your most recent character–in the spot and with the gear that you left them. That’s Day Z’s persistency in a nutshell.


"In the absence of orders, find something and kill it." -Field Marshall Obs