Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 4 1 2 3 4
Joined: Jan 2004
Posts: 4,461
[
Lord of Emo
**
Offline
Lord of Emo
**
[
Joined: Jan 2004
Posts: 4,461
well I'm DLing, ill let you fags know how it is.

Joined: Jan 2004
Posts: 3,891
Kotex
***
Offline
Kotex
***
Joined: Jan 2004
Posts: 3,891
Looks better then Day Z to me, least all the zombies seemed to move fluidly in this. Day Z the animations were gawd awful on just about everything.


To all you virgins, thanks for nothing.

Joined: Jan 2004
Posts: 4,461
[
Lord of Emo
**
Offline
Lord of Emo
**
[
Joined: Jan 2004
Posts: 4,461
everything is great so far aside from crashing every 5 minutes smile.

Joined: Jan 2004
Posts: 4,461
[
Lord of Emo
**
Offline
Lord of Emo
**
[
Joined: Jan 2004
Posts: 4,461
I'm enjoying the game so far aside from the crashing, but they're doing a hotfix to fix a couple of issues(including the crashing), so hopefully it stabilizes a little after that. It's basically DayZ-Lite with some different/added features.

The inventory management/gun selection/switching items/managing items/looting is considerably better and less buggy than DayZ. You're also not really limited as much to what you can hold. I was running around with 5 guns at one point.

There's a global bank in the game. If you have excess guns/inventory items you can just transfer them to your global inventory and use them on fresh characters. This is cool, but also a little carebear. Every time you loot a new gun, you can transfer it to your global inventory to keep it safe, when your current gun runs out of ammo, you can just transfer a inventory gun back to your primary character. If you die, you lose everything you had on your character(which is lootable by other players), but your global inventory remains. I'd say this aspect makes WarZ a tad less 'hardcore' than DayZ, but it's also really convenient to equip a fresh character with a basic gun and some basic items. To access your global inventory, you have to disconnect from the server though, so it's a bit annoying/inconvenient to be doing it a lot.

There's also a marketplace where you can buy limited types of ammo(not guns), melee weapons, food, water, select medical supplies and cosmetic clothing items. I assume you can use RL money to stock up on that shit. Those who can put a lot RL money into the game will definitely have an advantage, not having to find and loot food/water is huge. My first death was from dehydration... I'm sort of torn on this. Sure.. people can deck their chars out with ammo/med supplies/food/water, but they're still killable and lootable. I killed a dude who bought a knife, a hat and some extra supplies off of the marketplace and took all his shit.. I think if you could buy guns off of the marketplace it would be a deal breaker for me, but currently guns aren't for sale.

It's less "survivalist" too. You don't need to manage broken legs/fevers/constipation/shakes/every god damn physical malady on earth. As far as I can see, there's only hunger, thirst, health and bleeding.

I like the increased cosmetic options too. You can literally have a murder squad full of dudes with clown masks, or hockey masks etc.

Overall, it feels really similar to DayZ.. You're running around in the woods, going from location to location searching for loot, killing or avoiding zombies, and murdering players and stealing their loot. It's fun so far.

Joined: Jan 2004
Posts: 4,461
[
Lord of Emo
**
Offline
Lord of Emo
**
[
Joined: Jan 2004
Posts: 4,461
Aw comon! Someone play! :p

Joined: Jun 2001
Posts: 11,811
The Angry Mythbuster
**
Offline
The Angry Mythbuster
**
Joined: Jun 2001
Posts: 11,811
If you're in the middle of the woods and somebody shoots a gun half a mile away can you track down their location based off 3d sound? Also what is the draw distance?

Also how does building shit work? Can I block off an entire house with crap that I find. One of the most annoying things in DayZ is the buggyness of barbwire/tank traps when they start to amass (more than 10-15 pieces in an area).

Joined: Jan 2004
Posts: 4,461
[
Lord of Emo
**
Offline
Lord of Emo
**
[
Joined: Jan 2004
Posts: 4,461
I can only answer the first question on a basic level because ive only seen one other person with a gun(all ive basically done so far is server hop at gun drops and collect a shit load for my global inventory + murder a couple dozen people with basic gear). However, I think someone shot at me with some sort of high powered rifle and it scared the fuck out me. I could definitely hear where it came from and the shot echoed through the forest from it's origin. Theres definitely some sort of 3d sound implemented, but ill say from my experience si far its less impressive than dayz. The sound in dayz blew my mind at times.

The draw distance seems to be really far. I was scoping in on a town from a considerable distance and could see little zombie specks roaming around.

Im not positive of any of the building stuff is implemented yet.

Joined: Jun 2001
Posts: 4,207
Kotex
****
Offline
Kotex
****
Joined: Jun 2001
Posts: 4,207
Anyone still checking this out? It looks interesting to me and I'd definitely check it out if others are still interested.

Joined: Jan 2004
Posts: 4,461
[
Lord of Emo
**
Offline
Lord of Emo
**
[
Joined: Jan 2004
Posts: 4,461
Moxie/cujoe/myself are the the only people I know of who are playing. Joining servers through the browser is a little bugged at the moment so it's near impossible to play together. I'd maybe give it a week to a few days to settle down. Unless youre fine playing by yourself. I just run around, collect guns amd kill people. Also exploring the map to find the best spawns/defensible locations.

Joined: Jun 2001
Posts: 4,207
Kotex
****
Offline
Kotex
****
Joined: Jun 2001
Posts: 4,207
Yeah I might just pick it up then and check it out so I at least get familiar with it until we can play as a group.

Page 2 of 4 1 2 3 4

Link Copied to Clipboard
Who's Online Now
0 members (), 20 guests, and 5 robots.
Key: Admin, Global Mod, Mod
Powered by UBB.threads™ PHP Forum Software 7.7.5
(Release build 20201027)
Responsive Width:

PHP: 7.4.33 Page Time: 0.012s Queries: 36 (0.005s) Memory: 11.6472 MB (Peak: 12.8036 MB) Data Comp: Off Server Time: 2025-04-27 09:32:52 UTC
Valid HTML 5 and Valid CSS