Blazzen]I found the article in the post above linked in this article:
http://massively.joystiq.com/2014/01/17/...-pvp/#continuedI didn't play SWG at all. After reading this article I assume that there was a PVP flag that you could toggle on/off. If you're a republic player that attacks a imperial NPC during a quest, you get flagged for PVP for 10-15 minutes.
I played SWG and the PvP was highly enjoyable if you ran around with the switch on. Mad crazy pew pew laser battles in cities. The pvp toggle was one of the worst ideas ever invented in the history of gaming though. It had the potential to be a great PvP game if they stuck to the core lore of imps vs rebels and forced you the play that role much like UO's Order/Chaos fights.
It's weird that the devs didn't have balls to get rid of the toggle but yet when they designed the jedi system they implemented the bounty hunter system to hunt down the jedi's. The devs basically said if you wanted to become a jedi, the most powerful character in the game, then you need to assume some risk with being a jedi. So when a jedi used their skills they gained visibility and once they hit a certain level of visibility their character appeared in the bounty hunter system. Up to 5 BH's could accept the mission and hunt the player down and attack him anywhere at anytime. It was so rad, I killed so many wannabe jedi's.
Honestly, I'm surprised no one has tried to duplicate UO with a modern game engine like Diablo 3. I think that would make a ton of money, a UO style replica game with that top down 3d view and graphics of D3. Throw in some SB/DF asset destruction, charge $5-$8 a month, and you'd have yourself a winner. Plus you wouldn't even need to own NASA-1 to run it.