"H1Z1 will also distinguish itself by the behavior and quantity of its titular undead.
“We’re leveraging our world in a new way,” he says. “We’ve shown a little bit of the hoards, and we can support more zombies than a player could kill in his entire life… Zombies are attracted to not just sight, but they can smell you. As you move around the world and change what you’re doing, you’re going to change where the zombies are. We also have livestock, as you can see, and the animals aren’t just for food—though they are for that. We had an instance down at the booth where you saw a deer come busting out of the wood, and when they’re running like that they’re spooked. Behind the deer come twenty zombies, and they’re chasing the deer.”
Player built:
Like Planetside 2 before it, H1Z1 will be a free-to-play game with microtransactions, but Whisenhunt insists that nothing you can buy with real money will have an affect on gameplay. Evan got a chance to spend some time with the game a couple of weeks ago, and you can read his impressions here. As always, catch up on all of our E3 coverage by visiting this page."
"In the absence of orders, find something and kill it." -Field Marshall Obs